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Post Info TOPIC: Tourney Practice


Colonel

Status: Offline
Posts: 171
Date: 22:30 Feb 24, 2007
Tourney Practice


when these tourney practices are made, dont just go in there and play, develop somekind of strategy.  If that strategy works then share it with your clan so they can see what you are thinking. if it is a good enough strategy then we can practice it but we can not practice what is not an idea, if you think of something say something.  We are not going to beat most of these clans without developing something, and i feel like im saying this to the same people that listen.  People that dont listen will be pointed out and you will be dealt with, no body wants to lose this tourney and it is important that we keep the atr name by doing strategies and stuff, and not being just another socom clan, so get some sleep, kill somepeople and group up with other people, if you see them doin bad, help them out, run with them, have them follow you if your doin so good, unfortunately you cant win with just 3 or 4 good people anymore with teams of 16 people, with 8 groups of 2, if you think about the math a little bit, if you take an opponent on in a v pattern ex if you and your partner scan the area     10 feet apart, your more likely to kill that one person because he has to quickly analyse who to shoot at first when on your end you and your partner are already shooting at him because there is 1 of him and 2 of you.  Think about that when you are 1 person facing 2 people you are wanting to take 1 person out if they are alone because if you get in a gun fight with one person there are many routes you can escape and possible win that battle.  And if one group runs into people just running around the map you can have multiple enemies dead from just 1 group of people, having a group of people can make people better too because when they run with you they are going to see your every move take mental notes and possible do what you do. So when you see people strugglin just remember that 2 people are harder to take out by 1 person than just a 1 on 1, better chance of winning also.

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Lieutenant General

Status: Offline
Posts: 431
Date: 23:16 Feb 24, 2007

i agree 100%
1 vote for stratgies

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Senior Member

Status: Offline
Posts: 226
Date: 20:57 Feb 25, 2007

We do need strategys on all the maps.
100% Backing you on that Blue.

~DK~HAVE A NICE DAY



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Lieutenant General

Status: Offline
Posts: 111
Date: 12:56 Feb 26, 2007

We can make all the strategies we want, and we can say we will cooperate all we want. But that doesn't change the fact that nobody listens. I used to make strategies, but nobody  followed them. Besides, strategies are most certainly not our problem and niether is leadership. We Need players who Listen and have Skills. But that is just my ...

-- Edited by YoungKahunes at 12:56, 2007-02-26

-- Edited by YoungKahunes at 12:57, 2007-02-26

-- Edited by YoungKahunes at 12:59, 2007-02-26

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Lieutenant General

Status: Offline
Posts: 111
Date: 13:21 Feb 26, 2007

The Basics to SOCOM Success:


-Squads:

Division of Command Into Groups of 4 or Smaller.

-Cooperation:

Listening to Orders and Taking a Players Skill Into Consideration When Giving Orders.

-Strategy:

Fathoming a Coordinated Plan Specific to Player Availability, Map, Game Type and Weapon Availability.

-Skills:

The Ability to Effectively Engage Enemies With a Wide Array of Weaponary.

-Weapon Usage

Taking Advantage of Emplaced Weapons and Other Special Weapons.



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