The SOCOM: Confrontation 1.30 patch addresses the following issues:
* Abnormally long network synchronization issues when some users in a game have a poor network connection. This issue causes 4-7 minute (or longer) load times when late joining a game. * Fixed an issue where respawn game late joiners were sometimes stuck in spectator mode and could not respawn into the game. * Removed the latency detection network test which was causing some users with poor network connections to receive the network latency icon (red X). * Fixed an issue where clients with different client versions (patches) could play together in a default medley game. * Fixed an issue where if the session master leaves the game, late joiners could not "green up" and late join into the game. * Fixed corrupt characters in the European and Japanese EULAs and Server News. * Fixed many join game issues and made joining a game quicker. We are still optimizing this. * Fixed an issue where if you add and then remove someone from your block list they were still unable to send you a message. * Improved accuracy while moving (based on user feedback). Partial implementation. More improvements to come. * Reduced the encumbrance penalty (based on user feedback). * Changed the default round time for Medley games from 8 minutes to 6 minutes (based on user feedback).
It added Trophies and it shows what room you are in under your name. Also there is a party system to.