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Post Info TOPIC: Chaostactics Rules and regulations READ HERE!


Senior Member

Status: Offline
Posts: 192
Date: 12:26 Feb 7, 2007
Chaostactics Rules and regulations READ HERE!


Admission:
1) ALL clans wanting admission to this tournament MUST submit an application on the CHAOS TACTICS Forums.
2) Only 32 clans will be admitted to the tournament.
3)Clans will be selected by a GROUP of ADMINS assigned to this tournament previous to the applications be entered.
4)Each clan must be able to submit a 16 member roster minimum to ensure dependability.

Rosters:
1)Rosters will be submitted to an admin via Email or PM on the CT forums.
2)Rosters will be limited to 64 members.
3)Rosters WILL be able to be changed after they are originally submitted.
4)A player will be eligibile to participate with there clan 7 days after the players name has been submitted as an addition to the roster.
5)The names appearing on the Roster MUST be spelled correctly and be the Socom 3 / Combined Assault name the player intended to play on during the war.
6)Each Roster must be labeled with a clear Leader, Primary Representative, and Secondary Representative.

Substitutions:
1)Substitutions will be allows at ANY time during the match
2)The player replacing whoever is substituting out must be on the roster and if the player is found not to be eligible to play the clan at fault will forfiet the match.

Room Setup:
1)All room must be set up 15 minutes before the war is set to begin by the attacking clan.
2)All rooms must have Friendly Fire on.
3)All rooms must have all unavailable weapons turned off.
4)All rooms must be set to 11 rounds @ 6 minutes each.
5)All rooms will use a pre-determined password.
6)All rooms will be created with spectators on with a separate password issued for that use.
7)All rooms must be Unranked to prevent any entrance problems due to rank.
8)All rooms will ONLY include the one map being attacked and cannot be altered for any reason.

Weekly Meetings:
1)A Mandatory meeting will be held every monday for clan reps to get together and put together schedules for the coming week.
2)Until week 7 each region will host its own meeting room seeing as how clans will not be allowed to attack outside of there region untill then.
3)All Attacks and Defenses MUST be arranged by the end of the meeting.
4)Clans will also be expected to have their soldiers reconfigured and report where they are and how many the clan has on each territory to the meeting Moderator prior to scheduling any attacks or defenses.
5)All Meetings will be held @ 10:00 pm Est every monday during the course of the tournament.
6)Rooms will be made by the region moderator and will be named: CT REGION (You region number here)
7)All rooms will have a password that will be given to you clans primary and secondary rep after your clans acceptance into CHAOS TACTICS.

Maps and Sides:
1)All maps will be predetermined and attached to a particular territory.
2)Maps will be limited to Demolition, Control Points, and Suppression.
3)This Tournament will include both SCA and S3 maps.
4)The map type will be determined by the Attacking Clan.
5)Whether the map is played on Day or Night will be determined by the Attacking clan. (This Only applies to maps who have the option to change whether it is played as night or day. Combined Assault Maps do not qualify and will be played as the default setting)
6)The sides for all matches will be determined by the defending clan.
(EX: If Clan A is attacking Clan B @ Anchorage, Clan A decides whether it is Anchorage Control, Anchorage Demo, or Anchorage Suppression. Clan B will the get to decide what side they want to play as on that map.)

Quick Fire Challenges:
(Quick Fire Challenges are issued to give clans a chance at early access to weapons and vehicles throughout the tournament to help them gain an advantage on their upcoming matches.)
1)Their will be random challenges issued throughout the tournament and each one will have a different length for a deadline.
2)Every clan who completes the challenge within the deadline will gain the said advantage.
3)If the clan does not complete the challenge there will be no penalty but will not be allowed to use the opened option in their next match.
4)1 Week after the issued challenge ALL clans will be able to use the opened option so that the advantage expires 7 days after the challenge deadline.

Territories and Players:
1)There will be 32 teams each starting with 1 piece of territory issued in the beginning of the tourney.
2)The map will be split into 3 regions: Region 1 (The Americas), Region 2 (Europe, Greenland, and Africa), Region 3 (Asia, Australia, and the Philipeans)
3)Each clan will be allowed 45 Soldiers despite the number of players on their roster.
4)The 45 soldier will be distributed by the clans among their territories to decide how many players they can defend that territory with. (EX: If Clan "A" attacks Clan "B" on Territory C1 and Clan "B" has placed 12 Soldiers on said territory than the match will be a 12v12.)
5)The winning team will gain the attacked territory and apply a desired amount of soldiers to that territory not to exceed the 45 allowed.
6)The losing team will lose the territory they are defending and be forced to re distribute the number of soldiers placed on that territory among the ones they have left.
7)There is a 5 Territory Maximum for each clan. After the clan has reached their maximum they will be allowed to proclaim 1 territory “DEAD” after acquiring a sixth territory.
8)A “DEAD” territory is no longer owned by any clan and can not be claimed for the remainder of the tournament.

Attacking and Defending:
1)A clan MUST attack one available territory per week.
2)The current clan’s Attack capabilities will depend what vehicle availability they have at that moment.
3)A clan may only travel through another clans territory to attack a non-neighboring clan either by use of Chopper attack OR by striking a permanent or temporary alliance with the clans who’s territory they wish to travel through.
4)If a clan strikes an alliance that allows them to travel through a clans territory and said clan loses the territory before the allied clan gets to travel through it the alliance becomes Null and Void and they will no longer be able to attack the destination by going through that territory.
5)Without any vehicles available clans will only be able to attack neighboring territories.
6)The clans with Hummer capabilities will be able to attack ANY territory in their Region.
7)The clans with Chopper capabilities will be able to attack ANY territory not presumed “DEAD”
8)If an attacking clan is victorious they will acquire the said territory and be given until the next meeting to reconfigure there soldier placement throughout there territories and it will be stuck in that placement until there next attack/defense.
9)If the defending clan losses their territory they will retain their amount of soldiers to redistribute to their remaining territories unless they were defeated by a sweep.
10)In the event of an unsuccessful attack neither clan will lose or gain either territory or soldiers.
11)In the event of a sweep the losing Defender will not only lose the territory but will also lose the number of soldiers they were defending with and give that number of available soldiers to the Attacking team. (Ex: If Team A attacks Team B and the match is a 12v12 then if Team A sweeps Team B 6-0 they will gain 12 soldiers for a total of 62 and Team B is left with 38)

Glitching and Cheating:
1)No glitching or cheating of any form will be tolerated.
2)Any clan proven to be glitching or cheating during a tournament war will be immediately removed from the tournament and any territories they may hold will be deemed “DEAD”
3)We consider glitching to be performing an action that is suppose to be impossible to do in game such as: Walking through walls, Going underneath the map, Shooting through walls.
4)Cheating will also be considered using any form of out of game and in-game options to gain an advantage that is not offered by the game itself for that purpose. Examples include: Using any in-game or out-of-game messaging service to increase communication, Having a player sit in the lobby during the game so that the opposing team cant get there final player in the match, having a person enter completely into the game on the opposing teams side or having any member in the war who is not on your submitted roster.

Quick Sniping

1)Quick Sniping is BANNED from use in CHAOS TACTICS.
2)Quick Sniping will be defined as jumping in the air and scoping in with a Sniper Rifle and firing your rifle before or during hitting the ground. If the player jumps, hits the ground, then starts to straffe before taking the shot it will not be considered Quick Sniping.
3)The only way to prove quicksniping will be video proof, OR to call in a moderator/admin to come in and witness the rest of the match.
4)If a clan is proven to be quick sniping they will automatically be given a loss for the match in question. Each clan will be given a warning if the are caught quick sniping. After 2 warning, on a third Offense, they will be removed from the tourny and any territory they had control over will be deemed "DEAD"

Tournament Weapon Release Timeline: (QC = Quick Fire Challenge)

Week 1: No Vehicles
Assault Rifles
Shotguns
SMGs
Grenades
Smoke
Flash

Week 2: No Vehicles
Machine Guns (Only for QC competitors)
Assault Rifles
Shotguns
SMGs
Grenades
Smoke
Flash

Week 3: No Vehicles
Sniper Rifles (Only for QC competitors)
Machine Guns
Assault Rifles
Shotguns
SMGs
Grenades
Smoke
Flash

Week 4: (Hummers/Vehicles become available for QC competitors)
Sniper Rifles
Machine Guns
Assault Rifles
Shotguns
SMGs
Grenades
Smoke
Flash

Week 5: Hummers and Vehicles Available
Sniper Rifles
Machine Guns
Assault Rifles
Shotguns
SMGs
Grenades
Smoke
Flash

Week 6: Hummers and Vehicles Available
RPG’s and AT-4’s (Only for QC Competitors)
Sniper Rifles
Machine Guns
Assault Rifles
Shotguns
SMGs
Grenades
Smoke
Flash

Week 7 – Week 8: Choppers (Only for QC Competitors) Hummers and Vehicles Available
RPG’s and AT-4’s
Sniper Rifles
Machine Guns
Assault Rifles
Shotguns
SMGs
Grenades
Smoke
Flash

Week 9 – Tournament Finals: Choppers, Hummers, and Vehicles Available
RPG’s and AT-4’s
Sniper Rifles
Machine Guns
Assault Rifles
Shotguns
SMGs
Grenades
Smoke
Flash

just keeping yall updated like i said for the ones that are too lazy to look up chaostactics.com and read lol...this is a very interesting tourney i cant wait till it starts!..goodluck to everyone whos in it including me=P..peace.



-- Edited by KILLER at 12:32, 2007-02-07

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Colonel

Status: Offline
Posts: 171
Date: 13:24 Feb 17, 2007

Week 1: No Vehicles
Assault Rifles
Shotguns
SMGs
Grenades
Smoke
Flash

does this mean no assaults , no shotguns no smgs no grenades no smoke and no flash or does it mean that below the "no vehicles" is allowed

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